

Experimenting with the color scheme and 3D modeling in Unity and Cinema 4D aided in defining the project’s visual assets. Brainstorming involved sketching environment and character concepts in order to define the color scheme, character design, and overall tone of the world. The environment and character design process began with brainstorming multiple visual themes. Using Unity 3D as the game engine in combination with volumetric capture technology, motion capture, 3D character, environmental and modeling design, animation, 2D video and scripting, the platforms necessary to build “Call the Play” makes it truly unique, innovative, and interesting for users to play. The experience wraps up with celebratory fireworks. The student is transported back to the Mercedes-Benz Stadium where Jerry Rice congratulates them for making the call. The scene plays out based on the selection and the NFL players explain the consequences of the choice. The users are asked how they would react in the situation. The NFL players set the stage and describe a situation where they witnessed someone getting bullied or talked about behind their back.

Portals appear and the user then chooses to hear a story from Lorenzo Alexander of the Buffalo Bills or Demario Davis of the New Orleans Saints. Once a young person puts on the HTC Vive Pro headset, they’re transported to the middle of the Mercedes-Benz Stadium, the venue for Super Bowl LIII where they are greeted by Jerry Rice. Davis and Alexander were filmed in 2D video. Lorenzo Alexander of the Buffalo Bills guides players through a situation where you overhear classmates talking behind your friend’s back. Capturing his full-body performance offered a realistic 3D model of him.ĭemario Davis of the New Orleans Saints shared a true, personal story of how he stood up to a classmate’s bullies. My team and I were fortunate to work with NFL Hall-of-Famer Jerry Rice in a state-of-the-art volumetric capture studio at the Creative Media Industries Institute at Georgia State University. “Call the Play” debuted at the Super Bowl Experience the week leading up to Super Bowl LIII in Atlanta, Georgia, where thousands of children and adults stopped by the booth and engaged with the game. The experience offers support of their decisions, helping them gain the confidence to stand up for their peers and control their emotions when having tough conversations with friends or adults.
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Together with United Way of Greater Atlanta and the NFL, we produced “Call the Play.” It is a VR adaptation of Character Playbook, a Social and Emotional Learning (SEL) program created by United Way and the NFL to immerse middle-school-aged students in tough, complex everyday situations and offering guidance on how to navigate their conversations, manage emotions, and communicate effectively. HQ Photographic texture Grass Pack Vol.I had the pleasure to serve as Project Manager alongside Creative Director, Jason Drakeford, for an exciting project at Futurus this past January.HQ Photographic texture Grass Pack Vol.1.Bolt Graphs (Creative use of Bolt, Graph cleanliness, Graph simplicity).Entertainment value (How engaging the entry is).(We recommend the ShareX tool for gif creation: )Įach member of the Ludiq team will be a judge, so that makes 5 judges! The games will be judged on the following criteria:

The project must be submitted on time - Teams of 1-3 people - Provide Gif proof that the game was built with Bolt - side by side of flow graphs and gameplay. The game must be built with Bolt in Unity - You may use assets from the asset store, but you mus list the assets used in the project. Winner of the first BoltJam "Parallel." Read more here:
